Strife & Serenity
A cosmic tale about balance, consequence, and the cost of peace.
View case study →Designer • Developer • Storyteller
A cosmic tale about balance, consequence, and the cost of peace.
View case study →A cozy yet eldritch management game where you care for cosmic cats.
View case study →A rebuilt university demo—deeper combat, smarter AI, and a story setup that can scale.
View case study →Environmental storytelling + a spoken riddle puzzle you solve by stepping color panels.
View case study →A quiet journey restoring sound to a silent world alongside a fading robot companion.
View case study →An experimental concept game where Desire and Doubt shape both journey and memories.
View case study →
I’m a Black (Nigerian) British game developer with a deep passion for writing, storytelling, and games that stay with players long after the credits roll.
I graduated with a First Class Honours in BA Games Design & Art from the University of Southampton and am currently pursuing a Master’s Degree in Games Design at the University of Southern California.
I was recently awarded the Gerald A. Lawson Fund by PlayStation Career Pathways and am now part of that program too.
Through my work I aim to build games where mechanics and narrative reinforce each other — stories you don’t just watch, but experience through play.