Learnable foreign environments
Non-Euclidean tricks are surprising, but consistent enough to master: loops, scale shifts, mirror logic, and recursive spaces.
A non-Euclidean 3D horror puzzle game made with friends. You take a suspiciously high-paying cat-sitting job, survive five nights of seemingly impossible trials, and return each time to a house that keeps changing. Your only constant rule: Refill the cat bowl… or you won’t wake up.
Cthulhu’s Cat Sitter aims to bring a fresh angle to indie horror by making the environment itself feel foreign. Spaces that break logic, but still have rules you can learn.
Challenge players to understand foreign spaces through adaptation and observation, making the problem-solving aspect all the more immersive.
Suburban normality with cosmic dread underneath: The house is a mask, and the trials are the truth.
These pillars come directly from the structure and goals of the GDD.
Non-Euclidean tricks are surprising, but consistent enough to master: loops, scale shifts, mirror logic, and recursive spaces.
The trials are the action, but the house between nights delivers the mystery: locked rooms open, décor decays, and lore surfaces appear.
The cat bowl turns routine into tension. You can explore… but you’ll be prompted to sleep. Delay too long and the house kills you.
Events can be random or location-triggered: Sounds outside windows, shapes in mirrors, motion in peripheral vision, etc...
The loop is cyclical on purpose: it teaches the player how to survive by learning and repeating patterns, while the house escalates each return.
Find the cat bowl, locate cat food, uncover notes/lore, and notice what has changed since last night.
Going to bed triggers the night’s trial. Waiting too long causes the house to “punish” you.
Each trial introduces a different non-Euclidean feature plus a threat that can kill you.
You return at the same time — one day later. Refill the bowl or the cat eats you in your sleep.
After every trial, you return to the guest bedroom at the exact same time, but it’s now the next day. The house deteriorates as if you were gone for years, and one new locked room opens after each night.
Each level must: (1) feature non-Euclidean logic, (2) include a threat, (3) be moderately difficult, (4) get harder each night, (5) last 10+ minutes, and (6) end by returning to the house (usually via a door).
Resist the basement: If you never enter the basement, you make it home. Fade to black → celebration collage. You got paid… and escaped.
Break trust: If you enter the basement, an elevator appears on your walk home. You’re taken to a void where Cthulhu reveals his true nature and destroys your mind.
The visual direction intentionally mimics early PlayStation horror titles. A custom PS1-style filter was implemented to introduce texture warping, colour banding, and slight instability that reinforces analogue horror aesthetics.
Replace these placeholders with your strongest 6: (1) house exterior, (2) bowl moment, (3) mirror trick, (4) infinite garage, (5) night 1 spider, (6) suited Cthulhu.






Cthulhu’s Cat Sitter is about surviving a contract you can’t quit — and learning the rules of a place that shouldn’t have rules at all.